Jan 19, 2010, 03:14 PM // 15:14
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#1
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Tactics... no, not those Tactics
So, I once suggested they add some kind of tactics system. One that would make it possible to set some patterns, behavior for the heroes and henches. I didn't know exactly how to do it, but...
Dragon Age's tactics is probably the closest thing to a perfect, user-made tactics system in games I've ever seen. Only it would be better if you could make the casters run away behind melee, or make rogues go behind enemies if they are melee. But, why not try and implement this in GW? It would improve AI and combo'ing skills on heroes.
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Jan 19, 2010, 04:08 PM // 16:08
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#2
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Yes, give players more reason to go H/H.
/notsigned.
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Jan 19, 2010, 04:17 PM // 16:17
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#3
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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no, h/h is not my best friend, and anyways, you got the attack, guard avoid buttons, what's up?
/notsigned
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Jan 19, 2010, 04:25 PM // 16:25
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#4
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Jungle Guide
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I like the idea of more control personally but I don't see them being able to implement changes like this in GW1. Could be wrong but it seems like it's on a 2-axis system which is probably about as complex as they could make it.
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Jan 19, 2010, 05:04 PM // 17:04
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#5
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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I would certainly wish some tactics to make the game easier for the player, not the hero. Here are some examples:
1. If you are playing a monk, you can set a rule which automatically selects any party member who is below 50% health. You then manually select the skill to heal that member, if you so desire.
2. If you are playing a mesmer or ele, you can set a rule to automatically pick the enemy monk amongst the horde of enemies on screen.
3. If you are playing a war, you can set a rule which changes your shield set automatically when the type of damage you receice is changing, like elemental to physical damage.
4. If you playing a ranger, you should be able to see the area spanned by your traps, or the area coverable with barrage.
5. If you are playing a necro MM, you should see how many exploitable corpses are left, and you can pick rule on the stance of your minions: whether they should attack, defend or be passive.
6. If you are playing a sin, there should be a rule which states when SF is nerfed, the sin should be deleted automatically!
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Jan 19, 2010, 05:26 PM // 17:26
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#6
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Jungle Guide
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Gambits and hotlinks? Not in my guildwars 1,and with GW2 featuring proper solo play and limited AI companions there's no need for it there either.
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Jan 19, 2010, 05:39 PM // 17:39
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#7
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by mage767
I would certainly wish some tactics to make the game easier for the player, not the hero. Here are some examples:
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If you are playing Mesmer, you can set a rule to automatically Pblock RC. Oh wait.
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Jan 19, 2010, 08:11 PM // 20:11
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#8
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by mage767
6. If you are playing a sin, there should be a rule which states when SF is nerfed, the sin should be deleted automatically!
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/agree with this
/notsinged at OP we have it good enough lol live what you got
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Jan 19, 2010, 08:53 PM // 20:53
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#9
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Lion's Arch Merchant
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What I would like to see is Formations, a small tab next to the flags.
For example, the ability to tell h/h to Scatter, having them all move away from you slightly in different directions so that they aren't demolished by AoE attacks.
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Jan 19, 2010, 08:57 PM // 20:57
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#10
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by Shriketalon
For example, the ability to tell h/h to Scatter, having them all move away from you slightly in different directions so that they aren't demolished by AoE attacks.
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This is the only real useful thing that would ever benifit players in GW1. Since argro doesn't exist in this game, formations have very few pratical benifits.
/notsigned
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Jan 19, 2010, 09:03 PM // 21:03
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#11
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Krytan Explorer
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A gambit like system would be great. options like triggering skill use upon a certain condition (i.e. caster uses assassin's promise at <50% health would be highly useful) It would also be great customizing priorities or setting the order for how a sin would go through their attack chain. It would be easy to implement all we need is a checkbox of condition statements and check them on and off.
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Jan 19, 2010, 10:08 PM // 22:08
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#12
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Forge Runner
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H/H and hold down alt+crtl to have them attack what you attack combined with the good ol rules of taking out casters first (starting with monk) then move onto the higher armor guys last.
Doing this myself, I've seen no need for improvements.
There's your tactic.
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Jan 19, 2010, 11:16 PM // 23:16
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#13
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Administrator
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Seriously, the game is easy enough as it is. We don't need the henchies to do absolutely everything for us now. If you want a team capable of doing things other than mashing overpowered skills in overpowered bars take real people.
__________________
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Jan 20, 2010, 12:57 AM // 00:57
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#14
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Academy Page
Join Date: Nov 2009
Profession: R/
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Quote:
Originally Posted by Shriketalon
What I would like to see is Formations, a small tab next to the flags.
For example, the ability to tell h/h to Scatter, having them all move away from you slightly in different directions so that they aren't demolished by AoE attacks.
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Just flag away from AoE.
Would also be great if h/h could play cards with you in THK mission. but then, get a pug and play tic tac toe on radar.
/not signed.
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Jan 20, 2010, 01:41 AM // 01:41
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#15
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by Morphy
Yes, give players more reason to go H/H.
/notsigned.
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So everyone on guru bitches about how bad Pugs are and how people are forced to H/H, yet you wouldn't want to see any improvements to H/H despite the fact that the majority of people use H/H to play the game?
????
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Jan 20, 2010, 05:43 AM // 05:43
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#16
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Morphy
Yes, give players more reason to go H/H.
/notsigned.
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Translation: I hate H/H players for not putting up with us PUGgers! Fun is bad! What do they think this is, some kind of game?! Don't do anything that would help H/H players!
EDIT: Also signed for this tactics system. Even if not for GW, then for GW2.
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Jan 20, 2010, 01:08 PM // 13:08
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#17
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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So.. wait, you are against it people, because you don't want us h/h people to have smarter NPCs... but why would you care? You don't use heroes, it wouldn't affect you. And you wouldn't be able to set macroes, which is what most of the people do when they want better control of their heroes.
Quote:
Originally Posted by Marty Silverblade
Seriously, the game is easy enough as it is. We don't need the henchies to do absolutely everything for us now. If you want a team capable of doing things other than mashing overpowered skills in overpowered bars take real people.
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Wait, wait. The game is easy with heroes, and you are suggesting to take people... which would be even easier. Unless it's a PuG, which means they would suck.
Quote:
Originally Posted by Morphy
Yes, give players more reason to go H/H.
/notsigned.
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There are no reasons NOT to go H/H.
Okay, how about this - give us tactics, and brains to real players. Or give tactics to heroes, but overpowered and easy to use PvE-only skills to pla... oh, WAIT.
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Jan 20, 2010, 04:29 PM // 16:29
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#18
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by Chocobo1
So everyone on guru bitches about how bad Pugs are and how people are forced to H/H, yet you wouldn't want to see any improvements to H/H despite the fact that the majority of people use H/H to play the game?
????
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What? So because a lot of retards (=PvE community) need bots to play the game for them we need to make these bots even better?
Umad?
No, I don't want that.
Quote:
Originally Posted by Abedeus
So.. wait, you are against it people, because you don't want us h/h people to have smarter NPCs... but why would you care? You don't use heroes, it wouldn't affect you. And you wouldn't be able to set macroes, which is what most of the people do when they want better control of their heroes.
Wait, wait. The game is easy with heroes, and you are suggesting to take people... which would be even easier. Unless it's a PuG, which means they would suck.
There are no reasons NOT to go H/H.
Okay, how about this - give us tactics, and brains to real players. Or give tactics to heroes, but overpowered and easy to use PvE-only skills to pla... oh, WAIT.
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Bored. PvE sucks balls. I just don't see a reason to make it suck even more.
Last edited by Kattar; Jan 21, 2010 at 01:37 AM // 01:37..
Reason: Please do not double post
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Jan 20, 2010, 07:36 PM // 19:36
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#19
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Lion's Arch Merchant
Join Date: Dec 2008
Location: Between J&K spending time at the spacebar
Guild: Insert here
Profession: A/D
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If there were more keys in a keyboard you can easily assign the keys to do your bidding, but no there isn't.
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Jan 22, 2010, 08:45 PM // 20:45
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#20
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Morphy
What? So because a lot of retards (=PvE community) need bots to play the game for them we need to make these bots even better?
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If you aren't a PvE player there is no reason for you to have an opinion on this.
I call troll, and an obvious one at that.
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